Category Archives: Games

AdventureQuest-header5

Best No Download Games

 

No Download Games – The first no download game I ever played is Adventure Quest by Battleon.com. I actually forgot it was called Adventure Quest till I did some digging for old no download games on Google.

If you compare it to list of new no download games out there, it wouldn’t stand a chance but still it’s one of the best no download games around.
With the rise of facebook’s popularity, a plethora of no download games emerged and instead of being called no download games, they are now called games apps or web games or even facebook games, even if they’re not really made by facebook itself.

The Rise of No Download Games

As internet coverage expanded to the point where every nook and cranny of cities, large and small have wi-fi signals and mobile phones that are capable of turning itself into wi-fi hotspots, the popularity of no download games rose with it.
You don’t need to take your laptop or, worse, console around with you or bring a memory card that contains your game data. All you have to do is get connected to the Internet on your phone, at your friend’s house or the Internet cafe, and you could start playing your game just like you never left at all.

MMORPG No Download Games : The Facebook Effect

 

No download games on facebook like farm ville, frontier ville, and the most popular, City Ville, are not just played by teenagers who have a lot of time at hand but older folks that, haven’t got the chance to play or perhaps, would not have chance to play any video game at all, are on it. They love the way these games entertain them as well as give them the chance to socialize with their friends who are playing the game too.
MMORPG is not a new thing, no download MMORPG games is not that new as well… for geeks and tech-ys, that is. But, for my mom, most of her friends and people her age, it’s some sort of revolution.

The Future of No Download Games?

Well, the future of no download games is still gonna be Flash based. There might be DCR no download games here and there but Flash is gonna dominate the no download games market.

Other Source No Download Games

Aside from facebook, there are lots of other sites that offer no download games for free.

There is Newgrounds.com where everyone can post their newly created flash games, and everyone can access for free. The type of games they offer are not too complicated.

If you’re into no download games that can grow with you, so to speak. You can open an Ikariam.com account or Travian.com account. These games lets you build a civilization from scratch. This is more like the PC Game Age of Empires.

You can consult Google for other good websites offering no download games too.

Video Game Review: SingStar Queen

Queen SingStar for Sony Playstation 3SingStar: Queen
Rated T for Teens
Playstation 3
Available Now

It is about time the SingStar franchise rocked out. Sure, this reviewer is not afraid to express his affection toward ABBA but a man needs some good old fashioned, tub-thumping music. So, when I heard SingStar was going devote a whole game to the awesome rock band Queen, I was floored. SingStar: Queen is a no-brainer to me. Queen songs are very popular. Even if you are not familiar with the band itself (and shame on you if you aren’t), the songs are easily recognizable. From “We are the Champions” and “We Will Rock You” to “Bohemian Rhapsody”, Queen songs have been played in sports arenas, bars, and everything in between.

The game is pretty straight forward and can be played by any casual gamer. Players choose from a list of 25 Queen songs and, like with Guitar Hero, players just need to fill up the color bars that appear on the screen by singing the correct lyrics and pitch.

The best part about this game? The wide variety of songs present in the game for any Queen fan. There are classics like “We Will Rock You” and “Under Pressure”, along with songs that are not as popular like “Fat Bottom Girls”. My personal favorite song, “Don’t Stop Me Now”, is also present in the game. Whether you are a fan of the band or not, you have to admit that each song is pretty catchy to sing to and entertaining on all levels.

There are several play options available for this game. You can go head to head with another player and see which player can rack up the most points for each song. You can also pass the mike around, giving multiple players a chance to sing a snippet of a song. There is also a cool duet mode, where you and another player can sing a song with one of you as lead vocals and the other as back up.

However, like any musically oriented game, the game is more fun when you play with another person. Playing solo is fine but without any levels to beat or secrets to unlock, what is the point? SingStar is meant to be played by a group of people.

My only complaint for this game is the lack of online play connected with this game. With online play so prevalent on all games, it is odd that SingStar has not included an option to go one on one with someone online. Hopefully by the next SingStar game, this option will be possible.

Note, this is the stand-alone version of the game, which means you’ll need some extra accessories, like microphones.

If you have played the other iterations of SingStar and enjoyed them, there should be no reason to not pick this game up. If you are new to the series and want to play a game that is part Guitar Hero and part Karaoke Revolution, this is a game for you. Queen SingStar will rock you to the core.

Visit us again for more facebook cheat and facebook hack.

Game Review: The Chronicles of Riddick: Assault on Dark Athena (Xbox 360)

The Chronicles of Riddick: Assault on Dark AthenaThe Chronicles of Riddick: Assault on Dark Athena (Xbox 360)
Developer: Starbreeze Studios
Atari
Release: April 7, 2009

More often than not, video games based on movies are, to put it gently, awful. Fortunately, some decent film-based games do slip trough, and I’m happy to say that The Chronicles of Riddick: Assault on Dark Athena is a decent enough game. It does suffer from a few problems, but the overall game play, eye catching graphics and outstanding sound design make this a worthwhile purchase. Certainly, one of the great things about this game is that you get not one, but two games. Not only do you get the new Assault on Dark Athena game, but you also get a remake of 2004’s Escape from Butcher Bay (which was release for the original X-Box). Butcher Bay is apparently regarded as a bit of a classic, and it’s nice to see it brought up to date for the PS3 and 360. It’s too bad that the follow-up is just a mediocre shooter that doesn’t make good use of its central game play element, namely, Riddick’s ability to see in the dark.

Escape from Butcher Bay serves as a prequel to Pitch Black, and shows how Riddick got his most unique feature, his glow in the dark eyes. It also serves to fill in the back story between Riddick and William Johns, his jailer from Pitch Black. In the game, Riddick is sent to the titular prison of Butcher Bay, and immediately plans to make his escape, while fighting his fellow inmates. Assault on Dark Athena follows that story up with a similar one as Riddick is captured by mercenaries and again has to escape, this time from a space ship. Butcher Bay has a fun story, as you see how Riddick got those amazing eyes, and how he makes his eventual escape. Dark Athena also has a decent story, but feels more like a retread, although they do use it to explain some of Riddick’s softness for kids.

One of the main highlights of the game is the voice acting. It’s like a B-movie and Sci-fi Channel who’s who: Lance Henrikson, Michael Rooker, Michelle Forbes, Ron Perlman, and the one, the only X to the Z (or Xzibit). Of course, the man that holds it all together is the big guy himself, Vin Diesel. Between this and the Iron Giant, I’d be okay of Vin limited himself to only voice acting gigs. Something to say about the script though is language gentlemen, language. I haven’t heard this many F-bombs dropped since the last Tarantino film. This is not to say it doesn’t fit in with the plot of the game. I mean, you’re running around in a futuristic prison; I’d expect the language to get a little blue, but just be prepared it. The script is fun though, and Riddick has a lot of good one-liners, and the whole thing feels like it could be one of the movies.

The fighting works okay, although it’s not very complicated. You generally use your fists or other hand to hand weapons, and after a few punches, the game takes over and has Riddick dispatch his enemies in a variety of brutal ways. It looks pretty good when he does one of these kills, it’s just a shame the player doesn’t have more control of it. Basically, this is a first-person shooter without a lot of the messy shooting, at least until the second part of Dark Athena, at which point the game becomes a big of a frag fest, which is not to the benefit of the game play.

One major issue with the game play is the absolutely horrible AI. It might be okay if the enemies were consistently dumb, but unfortunately there are times when the enemies have no idea if you’re right next to them, and times when they can hit you with pin-point accuracy from across the level. This can lead to a lot of frustration at times, or can lead to some head scratching moments. It’s the unevenness that annoys me. The other issue I had with the game is that for a game that wants you to sneak around a lot, they sure go out of their way to make sneaking as worthless as possible. I found that in general, it was always better to have a gun and shoot it out then to sneak around. Going back to the worthless AI, at times you can be doing what needs to be done to sneak around the level, and it will work, and then there are times when the enemies can spot you while not moving in a pitch black room. It’s this kind of thing that makes sneaking a pointless exercise.

There are some online multiplayer options included on the disc. You get the standard FPS multiplayer games; Deathmatch, Team Deathmatch, and Capture the Flag, as well as some game specific modes. One mode, called Pitch Black, has one player assume the role of Riddick, while the rest of the players try to hunt him down. Arena, is basically the same as Deathmatch, except it takes place in one big room. The third mode is Butcher Bay Riots, which pits three teams against each other as the try to control the flag. They’re all fairly standard, and while it’s nice to have them on, they don’t really add a ton of replay. You’ll be playing more traditional online FPS games before you put this one in.

Overall, you can’t argue about the value you get with this game. Two full length games for the price of one is a good thing in my book. Fans of the films or fans of the original release of Butcher Bay will want to give this a look as well, but if you’re looking for a great FPS, well you won’t find that, but you will find a title that’s at least worth a rental. And if you’ve been waiting for that third Riddick movie to come out, you may as well play this to pass the time.

Visit us again for more facebook cheat and facebook hack.

Game Review: ‘Call of Juarez: Bound In Blood’

Call of Juarez: Bound in Blood for Xbox 360Call of Juarez: Bound in Blood
ESRB Rating: M for Mature
Platform: Xbox 360
Developer: Techland
Publisher: Ubisoft
Release Date: June 30, 2009

I’m just going to lay this right out on the table per an observation I’ve made over the years: if you’re not into the old west and the western genre that’s known so well in the movies, then you’re probably not going to be too fond of the string of western style games that have been making their way to our video game consoles. But if you’re like myself and absolutely adore anything set in that quintessential old western setting with some great music backing it up, then this review is right up your alley.

Call of Juarez: Bound in Blood is the follow-up to 2007′s Call of Juarez. The game is a prequel story about the McCall brothers, Thomas and Ray, and their desertion of the Confederate Army to help protect their family. When home becomes just too dangerous, they take their younger brother William, and the trio set off toward Mexico to search out a treasure of legend. As with any story that involves stubborn characters, especially brothers, greed and jealousy find their way into the mix and Thomas and Ray need to find a way to work together or die just another victim to the ruthless old west.

As I mentioned before, I’m a lover of westerns. At one point, the only really fun game that had a great western tone to it, was GUN. Then I discovered a little game called Call of Juarez and I gave it a whirl. The first game had many different things about it that really drove me nuts and frustrated me to no end; but once a groove was found in the gameplay, the story could be focused on and I found myself really enjoying it in the end. This same path came up with Bound in Blood, as the game’s developers changed up a lot of the gameplay that I had gotten used to in the first endeavor. But yet again, once you settle in and figure out how the games works best for you, it’s all about the story and once again, it is a very worthy ride.

The best thing about this game — as was the case in the first one — is the story. As you play through this prequel, you begin to realize certain characters from the first game. Once you’ve identified these characters, you then begin to realize how the story fits and you then anticipate how we’re going to get there. The game’s writers were quite brilliant in putting together a great sequel story that fits perfectly into the original game’s storyline. This is something you don’t see often, as most titles look more to gameplay than the story, so it was refreshing to be thoroughly entertained on this adventure. One thing that almost always wins my heart over in a video game — even if the gameplay isn’t the greatest — is if it feels like I’m playing through a movie, and that’s what the Call of Juarez games are great at.

Two things of note stuck out as tough changes, one being the quickdraw methods. In the first game, Reverend Ray McCall had the only quickdraw ability. When your gun was holstered, and you were all charged up, you could pull a quickdraw and two crosshairs would start from the right and left sides of the screen, and slowly make their way toward each other. As the crosshairs moved over your enemies, you pull the trigger and try and make sure you have enough bullets to share with the whole class. If you hit everyone, once the bar drains, you return to full-speed and your enemies drop like narcoleptics at a Bob Ross demonstration. While they have a similar style to this in the prequel, they also have two new ones as well — one for each brother. Ray’s gives you a crosshair to move around at-will and simply cover as many enemies as you can in various critical spots so when the bar runs out, you fire off a multitude of shots in just a moment. Thomas’s requires you to move in slow-mo from enemy to enemy while pulling back the hammer of your gun before each shot. When a room needed to be cleaned out, the two brothers stand on either side and the first game’s dual slow-mo crosshair method came into play, but sadly, it doesn’t move as slowly or as smoothly as the first. All-in-all, I really wish the first game’s quickdraw style and speed were kept here — it was the most-realistic and cinematic feeling of them all, without a doubt. Even so, all methods are effective enough for taking out baddies when you need to!

The other big thing was the one-on-one showdown, which had a couple big changes about it. In the first game, when a showdown unfolded, you basically just stare at your enemy, and when the time comes, you pull back on your analog stick and then push it back up to mimic going for and pulling out your pistol. When you reach for your gun, a crosshair rapidly moves over the opponent and slows down over the next few seconds — if you’re good, you can land a quick headshot, but if you’re not, you need to duck and weave a bit until you find a clear shot. The smoother you make the draw motion, the smoother the crosshair would be to manage. There is no doubt in my mind that this was the best video game showdowns we had seen, until Bound in Blood came along that is! This time around, you’re looking right at your own holster and gun, with your enemy in the background. As he moves, you have to move to keep him in focus, while at the same time, you have to keep your hand as close to your gun as you can without cheating. When the bell rings out, you quickly move toward your gun and draw. If your hand is in the wrong spot or you move in the wrong direction, you die. If your enemy isn’t lined up, you die. At first, the showdown in this game was one of the most frustrating things I had EVER tried to get the hang of and I was pretty angry with it. But again, once you really get a feel for it, it works out beautifully. In fact, once you get down how to move and where to keep your hand for perfect timing, you’ll knock ‘em dead left and right. The crosshair actually moves fairly slow, so if you get the gun out in time, you can put one between their eyes almost every time.

A second thing they changed about the showdowns is something I don’t like at all. Once again, in the first game, after you successfully won a showdown, you could go back and do that showdown any time you wanted to as a kind of mini game. In Bound in Blood, you don’t have this option, and this made me very, very sad. One of my favorite things about the first is that if I wanted to waste a little time, I could just throw down with a few cowboys and that was that. If there’s a way to do this in Bound in Blood that I haven’t discovered, then someone needs to tell me where to go!

One large addition to this game is multiplayer. I personally don’t play on Xbox Live yet, but for those of you who look for games to offer online multiplayer games, they’re here as well. These games range from players hunting down the wanted man of the group, or playing as gangs taking others down, to every man for himself chaos!

With this game and the upcoming Red Dead Redemption, westerns are certainly making their mark in games. And so far, none have done a better job at realism and pure cinematic extravagance than the Call of Juarez games. If you’re new to the genre, I suggest starting with those two immediately! Here’s hoping the gang at Techland has more gritty western fun up their sleeves, as well.

Oh, and if Bethesda Softworks is reading, it would be a dream come true for them to make a huge open world western game in the same vein as Oblivion and Fallout 3. *wink* *wink*

Game Review: Dragon Age: Origins (Playstation 3)

Dragon Age: Origins, Playstation 3Dragon Age: Origins
Platform: Playstation 3
Developer: Bioware
Publisher: EA
Release Date: November 2, 2009

I’ve never played too many American developed RPG’s before, I’m much more of a Japanese RPG fan, but I needed a game to fill the time before Final Fantasy XIII came out, so I decided to pick up Dragon Age: Origins for my PS3. Am I happy with my purchase? Well, more or less. The game has some flaws to it, but there are also good points as well, and there’s plenty to do in the game, so I feel like at least I got my money’s worth.

Dragon Age takes place in a pretty standard fantasy realm. There are dwarves and elves and magic and as the title says, dragons. You take the role of a Gray Warden, one of the last of a group of people who defend the land from the demonic swarms of the dark spawn. After a political coup disrupts the land, you must travel around and unite an army in order to find the oncoming menace. That’s more or less the basic plot for the game, and if you’ve ever wanted a video game based on George RR Martin’s Song of Fire and Ice this is pretty close to it. The story is certainly one of the high points of the game. It’s very strong and there are a lot of interesting characters that you will want to follow. There are almost too many interesting characters, because I found myself wanting to see how every one of the playable characters reacted to the events of the story, but you can only see the reactions of three of the characters at a time.

This is a Bioware game; so predictably, the dialog and story is another strong suit. The voice acting is decent, and the writing is fun, and it tells the story very well. I always knew who was who and what I was supposed to be doing. It’s a story that is worth playing through multiple times, which is good because one of the big points of the game is to play through the six different character types, or origins in the game. Each origin is significantly different, but eventually they all get you to the same main plot. It’s an interesting way to encourage multiple play-throughs.

Combat is decent enough on the PS3 version, but I wouldn’t call it spectacular. It gets the job done, is what I’m trying to say. You control one character at a time while the computer controls the other three using certain tactics that you can control, such as having your healer restore any character with less than 50% of their hit points, or controlling who your fighter will take out first. It works well enough, although it’s not necessarily my favorite combat system. I tend to like more direct control of all my party members. That said, it didn’t get in the way of my enjoying the game, so I can’t complain too much about it. It’s a preference thing to me, and you may enjoy this style of combat more than I do.

Where the game really falls is in the presentation. This is a really ugly game, and there’s just no way around that. Outside of the main characters, there are maybe a dozen models for the rest of the characters, and they just get slightly different coloring to differentiate between them. When you see your second or third identical older female character, you kind of just have to shake your head and laugh. More than anything, it’s just a very bland game, without any of the technical flair that you would expect from a next generation game. Nothing about the graphics stands out, unless you count how bad they look. It’s really a shame because this game has a lot going for it, but the butt ugly graphics really detract from my overall enjoyment of the game.

Is this game a buy? Well, it depends. If you have an XBox 360, then your best bet is to skip this and pick up Mass Effect 2. If you’re limited to a PS3 the big problem is that there aren’t a ton of RPG’s, so your choices are fairly limited. I would recommend a rent on it, just to see if the graphics don’t make a difference to you, or if they really turn you off. As a total package, I’m giving this a 3 out of 5, for having a really good story, but lacking a bit in graphics. At least I know there are more roleplaying games coming soon for me to enjoy.

Visit us again for more facebook cheat and facebook hack.

Game Review: Batman: Arkham Asylum

Batman: Arkham Asylum for Xbox 360Batman: Arkham Asylum
Genre: Action-adventure / Beat ‘em up / Stealth
Rating: ESRB T for Teen / VSC 15
Publisher: DC Comics with Warner Bros & Eidos Interactive
Formats: Xbox 360, Playstation 3 & Windows
Release Date: August 25, 2009 (U.S.) & August 28, 2009 (Europe)

The prison guard jerks The Joker’s arm as he leads him off to his familiar cell in Arkham Asylum. As The Joker looks back over his shoulder at Batman, he trips and falls to his knee.

When the guard leans down to help him up, Joker takes the opportunity to quickly headbutt the guard as he stands up, sending him reeling. Before anyone can react he leaps up and wraps his cuffs around the guard’s neck from behind. Batman beats on the reinforced glass separating him from his nemesis as he kills the helpless prison guard.

When The Joker hears the guard’s last gurgling attempts at breathing, he gets in his punchline… “Choke’s on you!”

This scene sets the whole tone of Batman: Arkham Asylum, and I think someone may have been pumping Joker gas into my living room, as I had a silly grin on my face the whole time.

The Caped Crusader has been striking fear into the hearts of the Gotham City underworld for the past 70 years, and yet all of the criminals pale in comparison to The Joker — often seen as the Yin to Batman’s Yang, this being reinforced by Alan Moore’s Batman: The Killing Joke published back in 1988.

Unfortunately the same can’t be said of Batman’s videogame history, as they seem to have follow the Joel Schumacher iteration of Batman in most cases… however with Arkham Asylum… there’s not a bat-nipple in sight.

Thankfully Eidos’ latest outing for our pointy-eared protagonist doesn’t disappoint when it comes to the atmosphere and tone of the game. From the off the dark, dank visuals coupled with the eerie score, and some competent voice acting help to keep the tension and suspense going throughout. Mr. Skywalker himself Mark Hamill reprises his Joker role that he’s played on many occasion, and this time he’s definitely nailed it. Two more actors reprising their roles are Kevin Conroy who puts in a good turn as Batman, and Arleen Sorkin who returns as Harley Quinn.

The game opens with Batman delivering The Joker to Arkham Asylum on Arkham Island, muttering to Commissioner Gordon and Warden Sharp that the villain was caught all too easily after his attack on Blackgate Prison. The game’s introduction lasts about ten minutes or so, giving you a nice walkthrough of part of the creepy asylum while The Joker babbles at anyone who’ll listen. He also drops a few other villain’s names here and there too — a possible indication of what’s to come… Although you do meet one rather hulking bad guy in the form of Killer Croc during your walk to the detention area.

Once The Joker’s trap is sprung after his intentional capture (reminiscent of The Dark Knight) his games begin, with the help of Harley Quinn and a few other cons. The opening area leaves you trapped with 2 waves of bad guys with the intent of getting you used to the new Freeflow™ combat system.

This particular gameplay mechanic got me rather excited prior to the game’s release, and upon testing the combat out during the demo (available on Xbox Live, PSN and via the web now), I thoroughly enjoyed it’s simplicity and brutal feel.

On the PS3, most of the damage is dealt using the Square button, dishing out standard strikes and linking moves together when you aim at different opponents. The Triangle button is a counterattack — when you see little lightening bolts around an enemy’s head, (it’s an indication of an impending attack) tap the triangle button and you’ll counter that attack no matter what you’re doing. Combining the triangle button with R2 (the crouch button), you can do ground finishers on downed opponents.

Although the combat may seem like bashing one or two buttons repeatedly, the skill comes with stringing attacks together with different enemies — the more opponents you link in to your attacks, the more combat multipliers you get. The more this increases the more health and XP is returned to you and additional XP is granted for variety in combat.

The Circle button is the Cape Stun — used to break enemies’ blocks, but in the early stages you’ll probably not find this very necessary. One useful little tool is the Batarang, used by tapping the R1 button (and you can aim it using the L1 button)… though until you can upgrade these, you’ll normally use them from afar.

Although the Freeflow™ Combat system is a great gameplay mechanic, it’s not the be-all and end-all of the game. There’s a certain amount of stealth and detective work involved too, as often it’s suicide to just wade into a group of enemies. Half the fun is picking them off one by one, and watching the effect it has on their colleagues.

Once you unlock the combat upgrade, you’ll be able to perform an “Inverted Takedown” — here you hang down from a gargoyle, and grab an enemy hoisting him back up with you… then you drop him so he hangs upside down from the gargoyle. Great fun!

There are projectile weapons too in the form of Batarangs, used by tapping R1 for a quick release or aiming them with L1. Another options in this area also includes explosive gel and more — all selected using the D-Pad. The explosive gel is rather handy in taking down walls to locate Riddler Trophies, gain access to previously inaccessible areas or take down The Joker’s goons.

All these items are upgradeable as you gain XP throughout the game, and upgrades come in the form of multiple Batarangs, projectile gel, armour and combo upgrades, and a whole lot more.

There is some Sixaxis control employed too — when you Glide (hold X and run off a big drop), the motion control is used to change direction. It’s also used when using the aforementioned Remote Controlled Batarang upgrade, and to shake off certain types of enemies.

Another great feature of Arkham Asylum is “Detective Mode” — you can switch on your cowl’s visor, and switch vision modes in a Predator-esque fashion that will highlight different things. For example, you can use it to see through walls, and mark armed combatants, or to track particular chemicals… alcohol in the air for example.

The detail that’s gone into this feature is amazing. This will show the type of weapon an enemy is carrying, as well as that enemy’s heart-rate and current frame of mind… along with information on certain hardware like unhackable lock systems made by WayneTec and much more.

You can also hold down the L2 button to do an “Environmental Analysis” — this is used to scan certain items as well as look for clues and secrets — some of which are left by Mr. Edward Nigma aka “The Riddler.” Although he never actually makes a visual appearance, he hacks into your communication system and talks to you, setting you little tasks here and there. You will end up finding Riddler Trophies (like the suitcases in Grand Theft Auto IV), as well as other collectible items like Arkham Artefacts.

However, Detective Mode being almost like an electronic guide, it does lead to the problem in that it makes the game a little too easy, and some users will end up switching on Detective Mode, and not turning it off. The other drawback of this is that you end up missing out on a lot of the luscious visuals provided by The Unreal Engine 3.

Graphically the game excels in almost every area. I’ve found very little (if any) glitching, and the character movement is great. Some of the facial movements of the guard characters during dialogue isn’t exactly perfect, but in all honesty I haven’t seen a game yet that has managed to perfect this yet.

Something I really enjoy in Arkham Asylum is the character design. The Joker looks great (though I think he needs long hair a-la Ledger’s Joker), Killer Croc & Bane look really badass too. However my favorite character design-wise is Harley Quinn — I don’t care that she’s a Psychiatric Doctor turned Psychopath… she’s definitely hot – and the alternative look for her and the other characters goes well with the sordid/depraved undertones that run through the game.

Once you get through the first main section of the game, you’re introduced to Arkham Island and given the run of the place. It’s not quite as open as games like [Prototype] or GTAIV, but the illusion of completely open gameplay is there, and it works well.

There are other gameplay options available too, in the form of Challenge Maps. Happily if you have purchased the PS3 version, you have exclusive (and free!) access to the maps where you can play as The Joker – these are already on the Playstation Store.

One of the other great bonuses on the PS3 is that on Playstation Home, you have an extra “Personal Space.” Yes, it’s your very own Batcave! You can finally live out your fantasies! Well almost — it’s essentially an interactive advert for the game. You can walk around, and look up information on the Batmobile, Batwing, The Batsuit & Batarang… as well as watch a continually looping trailer for the game on some monitors. It’s cool, but very much a novelty.

Overall Batman: Arkham Asylum is a triumph — it’s a dark, badass comic book game with great gameplay, a provocative story, great visuals and it’s very good fun. You’re looking at about 12 hours solid gameplay, which is a decent length especially for a game with so much to do and see. I’d urge you to go and get your grubby mits on a copy as soon as possible… and if you’re one of the lucky bastards that got hold of special edition
, don’t go blinding your friends with the Batarang!

Game Trailer:

Image Gallery:

Visit us again for more facebook cheat and facebook hack.

Game Review: Final Fantasy XIII (Playstation 3)

Final Fantasy XIII, Playstation 3Final Fantasy XIII Review
Platforms: Playstation 3 | Xbox 360
Publisher: Square Enix
Price: $59.99
Release date: March 9, 2010

I am a pretty big Final Fantasy fan, so of course I was going to pick this game up as quickly as I could get my grubby little hands upon it. As the first Final Fantasy game on the current generation of system, I was excepting to see the next step up in graphics above the last game, which was one of the best looking games on the PS2. More than that though, I just wanted a game that was familiar to me while having enough change so that it didn’t feel exactly like the last game. Like I said, I’m a fan of the series, so I know pretty much what I’m going to get, and this game succeeded in giving me a game I had fun with and that was worth my time. It took a little while to convince me, but once the game had its claws into me, I knew I was in for the next 40 hours of game play.

Story has always been a big element of Final Fantasy games, and this one is no different. The players live in the world of Cocoon, a land that is under siege by fear of creatures from a world below theirs called Pulse. Both worlds are controlled by entities call fal’cie, and these entities give out quests to regular people by turning them into l’cie. The l’cie are charged with a specific goal, and if they reach that goal, they become crystals and gain eternal life of some sort. Those who don’t complete their goals become monsters. Into this world walk six characters who become l’cie, and must then find out what their quest is. (Trust me, if your eyes have glazed over at that last paragraph, I don’t blame you. These are just a few of the concepts that are thrown at the player in the first few hours, and it is not the easiest thing to keep track of.)

Everything that fans of the series enjoy about these games is here. Chocobos, airships, crystals, battles between the forces of good and evil, summoned creatures, Cid; basically every familiar trope of the series shows up. In this way the game is very much like putting on a warm blanket. After thirteen games, the people at Square-Enix have gotten the design of a new game down to a science. The game doesn’t take a lot of chances from a design stand point, but I don’t hold that against them. I want a new story with the same basic Final Fantasy framework, and that’s what I get here. This is not a game series that I’m necessarily looking for the creators to break new ground and reinvent the wheel. I play Final Fantasy games because I like them, and if you’re like me, this will be more of the same, but an enjoyable more of the same.

Unlike some of the Final Fantasy games from the past, this game does not focus on one main character, but splits it’s time between six characters. Each character has their own back story and is central to the plot in some way, and part of the joy of the game is learning who these people are and how they got to this point. Each character is fleshed out, and while some are kind of annoying (I’m looking at you, Hope) others are a lot of fun. The voice acting certainly helps to make these characters more real, and they’ve done a good job with the translation. The character designs are what we’ve come to expect from Tetsuya Nomura, who has designed the characters for several other games in the series. This gives the characters a very distinctive look, but it’s very Japanese, so I can see it turning off some people, but really, if you’ve played any recent Final Fantasy game, or any of the Kingdom Hearts games, you’re used to this look by now.

If you prefer games like Dragon Age: Origins or Mass Effect 2; games where you are given lots of choices from the very beginning, this may not be the game for you. This is a very linear game, especially in the early portions of the game. Much like Final fantasy XII, you travel a straight course from plot point to plot point and you are not given a choice to deviate from that path until late in the game. Some may find it an easier experience, since you don’t have to stumble around to find what you need to do next. Others may find it too constricting and enjoy the challenge of having to find out the next step for yourself rather than having the game hold your hand. It comes down to what kind of experience you prefer. The linear nature of the story does lead to some problem, as there is a lot of story and not enough of the actual game. At the start of the game, you rarely go more than 10 minutes without the game stopping to show you a conversation or some other plot point. There were times when I just wished I could spend more time killing stuff than listen to the characters talk about their feelings. The balance between story and game play is just off, and there has to be a good balance for a game to be great.

2010-03-20-ffxiii2If you liked the sphere system from Final Fantasy X, you should like the leveling system in this game, which is called the Crytarium system. Each battle awards you with Crystogen Points (or CP for short), which allows you to advance each character in specific battle roles that will be familiar to anyone who has played a MMO before. There is the commando (DPS), ravager (magic user), sentinel (tank), synergist/saboteur (buff and debuffs), and medic (healer). As you spend the CP you earn in combat, you move along the path, gaining bonuses to stats, as well as new attacks and spells. It reminded me of the sphere system straight away, and that’s a good thing, as I enjoyed it in Final Fantasy X, and I enjoyed it here. It’s simple enough to follow, and gives you some options on how you can individualize the characters.

For the combat system, Square has brought back the ATB system from previous games, and added on to it with the Paradigm Shift system. The Paradigm Shift system allows the player to change the roles of each character on the fly during combat. Do you want to dish out a lot of damage in a hurry? Then you want to start with a commando and a couple of ravagers. But what if you start to take a lot of damage? Simply use a Paradigm Shift, and change one of you ravagers into a healer, and then once your party is healthy again, change the healer back into a ravager and start dishing out the damage again. The flow of combat is very fast paced, and I found myself constantly engaged by the combat system. You have to stay focused and pay attention to what is going on, especially since some of the regular battles can kill you pretty quickly. The problem though is that I didn’t feel like I was controlling the battle as much as I would like to. You have to move quickly in combat, and in order to move as quickly as possible, you need the computer to control your actions to a certain degree. This is not really that big of a change from previous games in the series. Let’s be honest, most of the time when you’re playing a Japanese RPG, you’re scrolling through menus and pressing the X button, and that’s essentially what you’re doing here, but there’s an element of the game play that just made me feel like I was watching the game instead of participating in it.

2010-03-20-ffxiii1Much like Final fantasy XII, you control one character in combat while the computer handles the rest of the party. This has never been my favorite style of game play; I generally prefer to be in control of everything that is happening, so that whether I succeed or fail, I know that I did it myself. This ties in to what I said earlier about not having control of the combat as much as I would like. That being said, the computer handles the other party members well and I didn’t feel like I was dying because of the computers ineptitude. As long as I had the other two characters in the correct roles, they were always doing what I needed them to do. It is kind of annoying that there’s no way to take control of the other party members during combat. You can only control the person designated as the leader, and the leader is determined by the story until later in the game, so you’re limited in that aspect. Since you can’t change who the leader is, the player is limited in the early portion the game to controlling a couple of characters, mostly Lightning, the main heroine. The elimination of magic points is nice, because it means I don’t have to micro manage that aspect of combat and make sure the other characters have enough magic points in order to be effective. I just assign them a role, and they do their own thing while I focus on attacking. There is an annoying side in that you have to keep the character you’re controlling alive, because if they go down, it’s game over. Fortunately, it’s only a minor annoyance, since “game over” is generally not a big loss, as you simply restart at the point before the battle you just died in. It makes experimentation in combat fun, since you know that if you die (especially in boss fights) you won’t have to go back to wherever you last saved, you just try again.

Random encounters are gone from the game; instead, you can see where all the enemies are, and you can try to sneak up on them to gain a preemptive attack. Generally, you have to use an item that cloaks you in order to sneak up on anyone, and you can’t really avoid the groups of enemies, so it basically amounts to still being random battles, but at least you can see them coming generally, and prepare ahead of time. At least you’re not stuck in the constant loop of walk five paces, fight, walk five paces more, fight again that plagued earlier games in the series.

2010-03-20-ffxiii6A piece of advice if you are going to pick up this game; find the biggest, most HD screen you can get your hands on, and play it on that screen. You will want to experience this game on the biggest canvas you can find, because this is a drop dead gorgeous game. The graphics in this game are what you would expect from a Square-Enix game, and are some of the best I have seen in a Playstation 3 game. The cut scenes look like they could be from any big screen CG movie, and the graphics for the regular battles are not far below that quality. These are the kind of graphics you think of when you imagine what a next-gen game should look like.

The Final Fantasy series has also been known for its music, and while it’s certainly not my favorite soundtrack ever, I suppose it gets the job done. There’s an odd mix of orchestral music and more guitar based rock songs on the soundtrack and it doesn’t really add much to the game. This is the first game in the series not to be composed by Nobuo Uematsu, and you can feel his absence. It’s easy to forget how much his music has meant to the series, and there are times when you can feel his absence. The music is one of the things I look forward to about a new Final Fantasy game, so this ends up being a disappointment for me. Other may hardly even notice the change, so your mileage may vary.

The game is not without flaws, however. This is a game that takes a while to get going, and by a while, I mean 3-4 hours of play time. In the first few hours, combat is very limited and not a lot of fun and the player has a lot of concepts and characters thrown at them without a lot of explanation. Gradually, as the story unfolds and more combat options become available, the game becomes more familiar to what Final Fantasy fans are used to, and I found myself enjoying it a lot. It’s an interesting way to start a game, I just don’t know if it works very well. When I play a video game, I want to be engaged from the beginning; I don’t want to wait as long as this game makes you wait in order to become fully invested in the story and game play. Some people may not find it as annoying as I did, others may find themselves turned off completely. If you find yourself not enjoying the early portion of the game, I’d give it at least until about the four hour mark, and then see if you’re still not enjoying it. Odds are if you’ve made it that far and still aren’t enjoying the game, this isn’t the game for you.

One last note about the game is that it’s out on both the PS3 and Xbox 360, so if you don’t own a PS3 but have an Xbox, you don’t have to get a whole new system just for this game. I’ve read that the Xbox version is not quite as nice in the graphics department, but I would assume it’s not different enough to make a huge difference. It shouldn’t be surprising that this series has gone the multi-platform route, since that is just another way to maximize the profits for a game.

If you enjoy the series, this is more of the same, and I’d think it should rank somewhere in the middle in terms of being a fan favorite in the series. I still have a ways to go on it, so I can’t judge where it sits in the series for me, but I’m having a good time with it, and it is more than worth it for a fan of the series to pick up. I’m worried that this review makes it sound like I am not enjoying the game, and I don’t want to come off that way. I have some issues with it, but I’m enjoying my time with it, and look forward to spending more time in the world. There are a lot of things the game does correctly, and there are few games that have this kind of visual punch. I’m giving this one a very solid 4 out of 5. It may not be the best game to introduce people to the series, but long time Final Fantasy nuts will find plenty to enjoy about it. Now stop bothering me, it’s time to kill a few monsters.

Images courtesy of RPGamer.com